看看需要學的…還太多 Interaction design is design for human use. It involves answering three questions: How do you do? What sort of ways do you affect the world: poke it, manipulate it, sit on it? 設計者所提供的設計物, 有明顯的 affordance, 讓使用者能夠知道如何互動. 這個領域包含, 工業設計, 介面設計等等 How do you feel? What do you sense of the world and what are the sensory qualities that shape media? 透過設計, 讓使用者感受到一種 emotion, 或是情感上的認同, 情感的刺激等等. 這個領域包含, 藝術 (fine art), 美學, 心理學, 創作 等等. How do you know? What are the ways that you learn and plan (or perhapse, how we want you to think)? 使用者在互動過程中, 漸漸明白系統的運作機制(mechanism), 以及 how it works. 這個領域包含, 工程, 邏輯, 運算, 等等. One of the important choices for "How do you do"; is between HANDLES and BUTTONS. Handles are better for continuous control (e.g. trombone) Buttons are better for discrete control (e.g. piano keyboard) Handles(控制桿?)對於持續性的操作比較合適,按鈕則適合不連續的操作 Handles leave you in control (e.g. opening a car door). Buttons are more...
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